![]() ![]() The player could combine any number of these tweaks together. It could even be tweaked to become more coherent, creating a shield of sorts. Or it could be tweaked to push in all directions instead of just forwards. This power could be tweaked to be sustained instead of immediate. Force Blast is a very basic Force power that allows the player to create a force pushing forwards when cast. This means that both powers can be accessible and players will be able to tweak their powers in different fashions, creating a sort of branching tree of powers.Īn example of this would be the Force Blast power. Tweaking will give access to a different version of the power rather than upgrading the original power. An example of this would be to change how the power is cast. Tweaking powers will allow the player slightly change a thaumaturgic power in a desired fashion. While active, the power takes up a chunk of your focus. ![]() Continuous: You toggle the power on and off.Both the final effect and charge up consume focus. Immediate: The power produces a one time effect, it might also require a charge up time.Sustained: You sustain the effect until you decide to stop, consuming focus for the duration.There are three different ways of casting powers: Focus can be quickly depleted but will recover slowly over time. Powers are cast by the consumption of focus. More power will also increase the general effectiveness of all your powers. If the caster has little power, casting the spell may work successfully, or it may cast in a slightly different way: it could back fire, it could be very weak, it could be uncontrollably powerful causing chaos. More complex powers require more power to cast. The ability to cast powers, is based off of the power of the caster's thaumaturgic mind. This can only be unlocked by learning the skill Convergence from Insight. : Icons with the aperture overlay are mods which focus the effect on a more specific target. This can only be unlocked by learning the skill Expansion from Insight. : Icons with the sunburst overlay are mods which increase the number of targets than can be affected. The Sustain skill from Insight decreases the focus consumption. : Icons bearing this frame refer to sustained powers which drains more focus the longer it is used. This can only be unlocked by learning the skill Continuity from Concentration. : Icons bearing this frame refer to continuous powers which reserve a portion of focus and is toggled. Large Icons of the tree refer to the individual powers learnable. When in game, the C key can be used in tandem with the number keys 1 through 0 to use powers. The power tree can be opened with the P key, and powers can be dragged to the top bar for use. The power tree of a thaumaturgy is shown below, and each aspect of the powers: Continuous Powers, Sustained Powers, Mods, and the Powers themselves. Up until after the events of Exanima devices such as lamps and everlasting fires that created what seemed to be a "perpetual binding" were thought to be impossible and only theoretical. This link that is bound is created by the thaumaturgist who must concentrate very hard in order to sustain the intended effects. Binding refers to establishing a link between the energy in the surrounding environment and a target or a defined area. The practice of Thaumaturgy is implemented as what is called by Thaumaturgists as a "binding". They then control their own bodies using their own dormant thaumaturgic capacity. ![]() Mind thaumaturgy, for example, can be used to animate corpses by evoking the transcendent mind of the deceased. from starting off and having absolutely no clue what to do (I spent 10 minutes in the starting room thinking there was some clever physics puzzle I needed to solve rather than just.The various forms of thaumaturgy do not have specific purposes, but rather specific kinds of effect which can be used for varying purposes. ![]() Other than that, I'm open to suggestions for features people would like to see!Īs a side note - I'm having a blast with this game. I'd also like to add some drawing tools to the map so you can mark off where you've explored (you can mark locations & add notes atm, but I feel like a big red marker would be useful too). The plan is to create them by hand - but that will take some time and I thought I'd share what I have in the meantime. So there's obviously a couple of things missing - namely, I don't have maps for the areas that don't have in-game maps. ![]()
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