![]() ![]() A match can be played to 1,000 points playing a series of deals. Example: 87 points count as 90, 126 or 124 points count as 120. In this count, 7 points or more count as 10. Scores for tricks are added after play is complete and cards counted. The holder of the dix has the right to exchange it, upon winning a trick, for the trump card. He may count the dix and make another meld in same turn. Thereafter, a player holding a dix may count it by showing it upon winning a trick. MELDING “DIX” – If dealer turns a dix as a trump, he scores 10 points. Melding Rules: Only one meld per turn, at least one card must be taken from hand and placed on table per meld, a card may be melded again but in a different class or higher scoring meld of the same class. Player makes meld by placing cards face up on table. MELDING – Upon winning a trick (before drawing from stock) a player may meld any combinations that have value. After each trick, each player draws a card from the top of stock to restore hand to 12 cards. Leader may lead any card and opponent may play any card. When another suit is led, the card led wins (unless a higher card of the same suit or a trump is played). When trump is led, it wins the trick (unless a higher trump is played). Non-Dealer leads then winner of each trick leads. PLAY – Each trick consists of a lead and a play. The Queen of Spades and the Jack of Diamonds constitute the pinochle meld of Pinochle. With 3 or 4 people, players can play solo. With 4, 6, and 8 people, players are divided into teams of 2. Pinochle can be played with 3, 4, 6, or 8 players. OBJECT OF THE GAME – Goal is to win tricks so as to score the value of counting cards taken on tricks, and to meld certain combinations of cards having point values. Pinochle is a trick taking and melding game where teams of players try to be the first pair to win 1500 points. ![]() Remainder of pack forms the stock and is placed faced down and should cover half of the trump card. The next card is turned up and placed on the table this is the trump card. THE DEAL – Dealer gives 12 cards to each player, non-dealer first, dealt three or four cards at a time. When duplicates are played to same trick (as two Q♠) the first played hand ranks higher. RANK OF CARDS – A (high), 10, K, Q, J, 9 (low) in each of the four suits, with two of each card. THE DECK – A 48-card Pinochle pack is used. The winner of the trick leads the next trick.This is the basic version designed for two players. If there are two or more identical cards played to the trick, the first card played to the trick wins. If there is no trump, then the highest card of the lead suit wins the trick. The person who won the bid leads the first trick. Partners should add the total of their melds and mark them on a score sheet. For example, a King and two Queens do not count as two Marriages. However, the same card cannot be used in more than one meld of the same type. For example, a Queen of Spades can be used in a Marriage, a Pinochle, and a Set of Queens. You can count the same card in melds of different types. Once the trump suit is called, players lay their melds face-up on the table. If the bidder does not have a Marriage, the hand cannot be played and the bidder loses the amount of his or her bid. The bidder must hold at least a Marriage in his or her hand in order to call that particular suit. The winner of the bid announces the trump suit. The winner of the bid gets to call the trump suit and lead the first trick. The bidding continues until three players have passed. When you pass you cannot re-enter the bidding on a later turn. If the first three players pass, the dealer must bid 50. Each bid must be higher than the previous bid. Bids over 60 should be made in multiples of 5. Each subsequent bid-until you reach 60 (or in 10s until you reach 600)-can be made in increments of one. The minimum bid is 50 (some people start the bidding at 500), so the first bidder must bid that amount or higher. Also remember: your partner will most likely have something to meld to add to your points system! There are 50 points available during play so you can take many of those points into account when you bid. Because you have a strong trump suit you are likely to win many of the points on the play. If you had a Royal Marriage and a Run, you have a meld of eight points. ![]() If you pass, you may not re-enter the bidding. You can make a bid, announce a meld, or pass. The goal is to achieve a score of 500 or more points. You score points by declaring and melding, and by winning Aces, 10s, and Kings during tricks. Whoever wins the bid gets to choose the trump suit and leads the first trick. Players bid the number of points that their team will attempt to win. Each player should wind up with 20 cards. When your partner leads a winning card (such as an Ace of trumps) throw off a high card-such as a 10-to ensure your team the most points!Īll cards are dealt out to each player-at least four cards at a time. ![]()
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